Skip to content

Get to know
your models.

Short, practical guides to parts, materials and GLB files — written for people who have a model and a deadline, not a modelling course.

  • 4 guides
  • GLB · parts · materials
  • Updated 2026-09
Precision robotic end effector — exploded concept assembly
Named components are what a guide can point at.ORIGINAL CONCEPT / EXPLODED

01 / Guide

How to edit parts of a 3D model

A practical guide to changing one part of a 3D model — selecting a part rather than a mesh, scoping repeated components, keeping the dimensions that must not move, and checking the result. With free part-named GLB models to practise on.

7 min read · 7 sections

Read the guide

02 / Guide

How to edit a GLB file

What a GLB actually contains, which tools open it, how to edit one part of it and export it again without losing part names or materials — plus free GLB models to try it on.

6 min read · 5 sections

Read the guide

04 / Guide

Which 3D file format should you use?

A practical comparison of GLB, glTF, OBJ, STL, FBX and USDZ — what each format keeps, what it silently drops, and which to choose for editing, for the web, for a game engine and for printing.

5 min read · 5 sections

Read the guide

01 / Professional practice

Put the detail into practice.

Explore scoped geometry revisions, material studies and context-aware iteration on the models your team already uses.

Explore professional workflows ↗

02 / Reference

Format round trip.

Convert to GLB before editing. What you lose is lost at the conversion, not in Refora — so choose the export path deliberately.

Up axis and unit scale travel through a revision unchanged; they are not corrected for you. Fix them on export from the source tool.

Source tool → GLB → Refora → GLB
SourceExport viaSurvivesLost at conversionUp / units
RevitglTF exporter, or IFC → GLBPart names, grouping, PBR materialsParameters, families, schedulesZ-up, mm
IFCIFC → GLB converterElement hierarchy, namesProperty sets, classificationZ-up, mm
RhinoglTF exportLayers as nodes, mesh geometryNURBS surfaces, historyY-up, model units
SolidWorksSTEP → GLBAssembly tree, part namesParametric features, matesZ-up, mm
BlenderglTF 2.0 exportHierarchy, PBR, UVsModifier stack, driversY-up on export, m
OBJDirect import to GLBGeometry, groupsPBR materials, hierarchy depthUndefined — declare it

03 / Reference

Limits and requirements.

Where a figure is missing below, it is missing because it has not been measured yet. Requirements are published when they are measured rather than estimated, so this panel will fill in over the early-access period.

The full list of what works, what is in testing and what is not claimed lives on product limitations.

Ask about a specific model

Model scope

Working unit
One part, or a repeated group
Part names
Preserved through a revision
Triangle ceiling
Not yet published
Texture handling
Presets today; uploads in testing

Revision time

Material preset
Depends on model and scope
Proportion change
Minutes, not seconds
Export
Depends on model complexity
General figures
Not yet published

Machine

Windows
Builds in testing
macOS
Builds in testing
Memory
Published once measured
GPU
Requirements being measured

Let’s talk about your sector

What would
you license?

Bring the model, the part you need to change, and the context that matters. Apply for professional early access to Refora.